Poor Counselor Florrick. We first met her in Act 1, caught in the flames of a burning building. She survived that, then endured the shadow-cursed lands. But if you make it to the lower city, you’ll find that there’s a notice on the gallows calling for her death. Fortunately, we can save her! Here’s how to save Counselor Florrick in Baldur’s Gate 3.
If you examine the notice on the gallows you’ll encounter immediately upon entering the lower city, you’ll learn that a famous name will meet the rope soon enough. Counselor Florrick, who only has five dawns to live. And to save her, we’ll have to find her.
The first clue you’ll get on how to do this is actually right beside the notice. Speak to the guard about Counselor Florrick and he’ll tell you she’s being held in the Wyrm’s Rock Prison.
Fortunately, we have a waypoint that’s right outside of it.
Travel to the Wyrm’s Rock guard house then head downstairs. You’ll find that the doors to the prison are locked. But that’s okay! Just pickpocket the sleeping guard beside the door to pop right in.
What happens next seems to vary. I could wander freely in the prison without trouble. I’m not sure if this is because I pickpocketed the key instead of lockpicking the door, or because I asked Gortash for a polite conversation, which made all guards friendly with me.
If the guards are friendly, you can walk straight inside the prison, and you’ll find Counsellor Florrick in the farthest cell to the left.
If they’re not friendly, I highly recommend ungrouping, using your highest stealth character (Astarion is a good choice), and then using invisibility to make your way to Counsellor Florrick’s door.
Speak to her, then use Persuade to keep her from giving up hope or Intimidate her by saying you’re going to beat some sense into her. You only need to roll a 10 or better.
She’ll then ask you to free her. If you don’t want to lockpick the door, switch the game over to turn based. You can do this by selecting the giant circular hourglass button to the far right of your hotbar.
With turnbase on, use your high stealth character to lockpick the guard that’s patrolling the corridor Counselor Florrick is in. This guard has the key to Counselor Florrick’s cell.
Important to note is that the guard will notice that she’s been pickpocketed. Station the rest of the party near the front doors, as they can successfully lie to her (there’s no throw here) about not having it. I believe this will prevent her from accusing your actual thief, but either way complete the next part quickly.
Once you successfully have the key, open Florrick’s cell. Then, use invisibility, either as a spell, potion, or scroll on Florrick. To use a potion on an NPC, you’ll have to select it from your inventory and throw it at them. You’ll get a percent chance on the likelihood that it works.
I had 30% and missed, but Florrick still turned invisible, so it seems like it’s quite generous. Once she’s invisible, leave the prison through the front door, then head out of the guard post and towards the bridge.
You’ll get a cutscene and Florrick will promise to find you allies in the fight for Baldur’s Gate.
Nice! And since you’re in such a caring mood, why not solve the Open Hand Temple murders? Doing so will open up a whole new quest in the lower city, which is well worth doing.